BOLD CHOICE

Robin Richardson Astral Gamer art

The build-up to a remote no-win death walk 
is exquisitely symphonic  
You don’t know what I’m talking about 
do you? Okay let’s say there is a kingdom, 

only high-tech, not a castle. The courtiers 
are gamers and the peasants are game
Each peasant has a point value and gamers 
want points, points make gamers kings 

and queens. You get it? The more powerful 
the peasant the more valuable their elimination
but you can’t touch them, it must be traceless 
Now imagine you’re a peasant 

worth a million points. Congratulations. 
You’re going to become a super soldier 
or die. You are biologically, psychologically, 
geographically and psychically predictable, 

you are programmable, you are deceivable
you are susceptible. You have voices 
in your head now don’t you? You are being
punished for loving the King, you are being 

punished for being naive, you are being 
brutally ceaselessly pummelled 
for thinking for a second you could be Queen.
Close your eyes don’t scream or 

the other peasants will lock you up. The gamers
own the institutions of the peasants, 
the gamers own everything but you. 
Don’t squirm they’re dismantling your 

higher functions now there is a molecule here 
monitoring your thoughts, you’re being watched
There are so many of them you must just let 
it happen. You must go with the undertow.

There will indeed be broken bones.
It takes three years to build your No-Win
are you ready? It’s like your birthday but 
the opposite. Everyone is cheering 

and you can’t remember eating, you can’t
remember sleeping, you look demonic
the other peasants are at your door 
with pitchforks and a warrant for something 

you don’t remember doing. You have no choice, 
they got you but there is a portal through 
your death to just another day but better